I was really interested in the fact that these two bloggers, whom I respect as fellow writers, choose to selectively ignore mediocre writing in order to get enjoyment from a game.
ISSUES OF STORYWRITING FOR MMOS HOW TO
I just want to note that I’m not here to try to tell anyone how to enjoy their game.
![issues of storywriting for mmos issues of storywriting for mmos](http://www.teachingpacks.co.uk/wp-content/uploads/2014/11/narrativewriting7.jpg)
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I’ve been dealing with my issues by iterating on my own fictionalized account of my main character’s involvement in the story until I reach a point where it makes sense. I’ve long since come to terms with ArenaNet’s “variable writing quality.” I guess as a hobbyist writer it’s easier for me to ignore the majority of those fingernails-on-blackboard moments. While The Mystical Mesmer similarly said: If a character gets two personality traits instead of one that counts for depth. Mostly, video game writing, particularly when it comes to character development, is about on a par with the old Saturday Morning Cartoons. In thirty-five years of playing them I can’t recall a single example that goes beyond the standard you might expect in an example of a middling genre narrative in another form and even that would be the exception. Well, I guess because I have really, really low expectations of the storytelling in any video game. What puzzled me, though, were responses that told me that players really don’t expect a good story from the game, so they aren’t disappointed by what little the game provides. I wasn’t sure what kind of response I’d get, though I did expect some people to speak in defense of the game (which is fine).
![issues of storywriting for mmos issues of storywriting for mmos](https://i.pinimg.com/originals/4c/b2/5c/4cb25c76adc3ce8eea47b608fd64a1bd.jpg)
In my previous post about GW2’s “Point of No Return” episode, I explored the issues I had with the plot and character development.